March 31, 2013

Baker's Dozen! - Update

Here's a quick update on some of the progress and showing a little more about the game.  Below is a screen capture video from my mac when playing the game.  There's lots of numbers on the screen that won't be there later, just visible for debugging.   If there is a circle around the mouse pointer, it means im dragging my finger.   Sadly, it's not as smooth since i have to play with a mouse rather than my "nimble" fingers, but it show the ideas.  The playback is choppy due to the capture :/  At the end, I give the player more than 12 donuts, if you do this, it triggers a "Sugar Rush" where all the donuts on the screen change to the type the customer is asking for.  Huge money and tip bonus's here, and if you're fast enough you might uncover a special item under one of the donuts you clear during this mode....


Here's a quick vid closer to the pacing and flow of information to the player based on what's going on in the game.  This video only show the actions that take place at the start of each day.  The customers jump in, the one at the counter opens his mouth and shows the donut type he would like, and then the donuts start to fill in the screen.  After this the game officially starts.....


Here's a few cool art pics of some of the customers.  The guy with his mouth open is a normal customer, the others are special customers.  Every once and a while a special customer will get to the counter and the player needs to do something different to please them. And below that is a sample of the screen if you make it through an entire days worth of customers :D




check out the other "Baker's Dozen!" post here.

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