a
game about you and your friend, and letting go. an game made to
explore emotion, for things you would usually care less about... a cube.
You
start out with nothing, but know that you are close to death.
Eventually you see a tiny spec in the distance, you move toward it and
make your way up to it. It’s a gray cube, not moving at all. Next to the cube is a flat
blue square... water? You touch it, and you're healthy again. You look around and see nothing, and decide to approach the cube, but it moves away from you and appears to be slightly afraid. After
you approach it slow enough a few times, it let's you get close enough, and you pick it up, and it's color changes from gray to
yellow. and a comforting sound now comes from him. Testing to see what else will happen, you discover that you can set him down as well. After
you set him down, he turns and points behind you. Turning, you see a
red cube in the distance getting larger and larger. is that headed toward you and your companion? not sure what to do, you search around, and see a large green
cube in the opposite direction. seems safe... better gotta go now, or
you're dead! You start to run, but do not hear your cube anymore. isn't he following? better go back and grab him, or he might be toast too!
as the noise and cube get closer and closer, you may have made it to
safety if you started running soon enough. hopefully you didn't leave
your friend behind...
after all, he did lead you to water, (which saved
your life).. the red cube collides forcefully into the outside wall of
your safe green zone, and it shatters into a million tiny red particles
and then is gone. and so is the green cube you were once standing in...
vulnerable again, you, your new friend, and the vast nothingness around
you...
moving
forward through the game, you will come across simple yet emotional
challenges in your effort to survive. the artist style is that of
global illumination and the simplest shapes possible. the goal of the
design is to achieve as close of an emotional attachment to something in
it’s simplest form, through experiences shared, and memories made.
the
“companion” can morph and change shape to fit the needs of the levels
the player will travel through. although he will also have a mind of
his own.
He will give a part of himself to you, and saves your life each time he does
you eventually lose him, is he gone for good...?
How about when you
see a gap in the road he would have normally stretched out his body to
allow you to cross? instead you need to take the long way around...
Will
you miss the things he used to do? when you pass by objects in the game
he would have usually gotten excited about seeing?
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