March 4, 2013

Out at Sea - Quick Pitch

This game is about a guy who comes across a cruise ship in the middle of the ocean, and has no idea where he is.  it would play as a 1st person shooter.  very eerie and suspenseful.  

During one scene, the hero will come up to the boat out in the mist.   he approaches it on a small piece of debris and makes his way carefully aboard.  Through the tipped hallways some half filled with water and shifter furniture, he makes his way toward the main control room of the ship, where hopefully he can radio for help.  having not seen another survivor and only bodies missing most of their flesh, he’s not sure what’s going on, or how he got there.  as he slowly pushes the door open, he is startled when he sees an old man leaning against the controls.  The captain is starring into the vast nothingness of the ocean, and is unaware we have entered the room at all.  as he slowly approaches he notices that he looks remarkably healthy, besides the 1,000 yard stare that doesn’t seem to move.  He answers your questions in a slow monotone voice, but it’s clear he has lost his mind.  He’s holding onto a chain around his neck, that he tells you about without being prompted...  He never wanted to sail ships, but his father before him, and his father before him were, he had no choice.  This was one of his few remaining journeys and he was going to quit, and give his son the chain, so that he would always know that he should follow his own path, instead of what everyone else wanted him to do.  All the captain wanted was to be a farmer and be able to provide for his family.  As his stories continue, a ruckus is heard outside in the hallway somewhere.  You tell the captain the you need to get out of here, and he does too, is there any place to call for help?  He tells you that the main control room is up a few levels but that he’d have to take you there.  The captain, oblivious to everything around him, continues having conversations with members of the crew as if they were going about their daily tasks, unfortunately that have died.  He tells you to follow him as he walks out the door and takes out his keys that will help you get to where you need to go.  As you start walking to the control room, even though he says he knows the ship, he has to turn around, as he seems to forget his way from time to time.  He also seems to not be aware of any of the sparking electrical outlets shorting out, or the loud noise that seem to be drawing closer and closer as he takes his time opening doors.  Suddenly, a something bursts out of the wall and leaps at you, you bash it with your bare hands.  What the heck was that!?!?!  Again the captain is completely unaware of what is going on, and continues to talk to himself as he slowly guides you to the main control room, which seems like it will take an eternity to get there.  As more and more creatures attempt to kill the two of you, you must fight for your life and the life of the captain using whatever you can, if you ever want to get out alive....

this is just the story portion of a game pitch, where the main theme will revolve around taking control of the things that happen in your life and never stopping til you get it back to the way want it.

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