I've been having fun flushing this out in UDK, and I really like the way the mood is going for this. Super stark and high in contrast, which will be very different than the day time portion of the game. (Calm and warm) However, the most important part of this portion of the games environment is that the light in the center acts as a landmark. This serves as a focal point, and obvious goal for the player.
Another cool part is that if/when you get to the glowing figure, you'll have to use the clues from your missions earlier that day to determine if you have to shoot, or talk to it. If you answer correctly, she will help you fight off the incoming swarms of enemies trying to take you out after you transform into one of the bosses. If you do the wrong thing, she'll fight against you, and your life will most likely end...
Here are some screen grabs from the IP UDK development: They are a little "lens flarey" at the moment, but there is a reason for that. I want to make the player actually squint and blink while playing the game. It forces concentration and as they try to focus on the form, it will build tension. It will also force their peripheral vision to lessen. If they look away from the light to other sections of the screen, they will see ghosting as their eyes try to adjust, making it almost seem like they're seeing ghosts in the shadows. Most times it will be just that, but it might also be the ghosted characters trying to attack the player so they can come back from the dead...
Part of the challenge is getting through the maze without getting attacked by any of the players waiting in the mist to seek their revenge. The player is actually about 75% into the made in the images above... yeah, makes for a pretty big maze.
[spoiler]
One clue as to how to get through the maze, is in the stars. If the player looks up, he will see the path to take in the stars. If a player waiting to attack sees your character's head looking to the stars, that will most likely be a great time for them to attack ;)
[/spoiler]
Here is a character model I made in Maya and Mudbox. This isn't the only type of look for a character, just one possible that could be created by the player, like most MMORPGs.
Low Poly Model
Normal Maps on Low Poly
Textures, unlit
see the previous "Forbidden" post here.