Showing posts with label Baker's Dozen. Show all posts
Showing posts with label Baker's Dozen. Show all posts

March 31, 2013

Baker's Dozen! - Update

Here's a quick update on some of the progress and showing a little more about the game.  Below is a screen capture video from my mac when playing the game.  There's lots of numbers on the screen that won't be there later, just visible for debugging.   If there is a circle around the mouse pointer, it means im dragging my finger.   Sadly, it's not as smooth since i have to play with a mouse rather than my "nimble" fingers, but it show the ideas.  The playback is choppy due to the capture :/  At the end, I give the player more than 12 donuts, if you do this, it triggers a "Sugar Rush" where all the donuts on the screen change to the type the customer is asking for.  Huge money and tip bonus's here, and if you're fast enough you might uncover a special item under one of the donuts you clear during this mode....


Here's a quick vid closer to the pacing and flow of information to the player based on what's going on in the game.  This video only show the actions that take place at the start of each day.  The customers jump in, the one at the counter opens his mouth and shows the donut type he would like, and then the donuts start to fill in the screen.  After this the game officially starts.....


Here's a few cool art pics of some of the customers.  The guy with his mouth open is a normal customer, the others are special customers.  Every once and a while a special customer will get to the counter and the player needs to do something different to please them. And below that is a sample of the screen if you make it through an entire days worth of customers :D




check out the other "Baker's Dozen!" post here.

February 26, 2013

Baker's Dozen! - Update

Baker's Dozen!, is a fast paced puzzle game for all ages! :D  Cause, come on... who doesn't love donuts?  We're knee deep in development, and I'm totally stoked with it's progress.  Here's a quick update to bring you up to speed, since this game has been IP before I started posting here.

Story:
You’ve just become the owner of a Donut Shop, an old... run down... donut shop... The only way to boost it’s popularity and make some money to improve your business is to give your customers GREAT service!  But be careful, if you fail to fill their orders in time, bad word of mouth will spread, and it’ll put you out of business!  

Gameplay:
The player will see what type of donut the customer would like.  He should then, draw a line, and connect as many of that type of donut as possible! The more he gives, the more tips he'll get!  The delicious donuts will animate to the customer’s mouth after he releases his finger, and more donuts will fall into place.  When the customer eats 12 or more donuts, that customer will leave.  You have to get through all your customers to complete the day.  But each customer will only wait so long to receive all 12 of their donuts, if you make them wait too long, they'll lose their patience and get mad and spread bad word of mouth about your shop. So based on how happy the customer was when his order was filled, your popularity meter will either increase or decrease.  So go quick!!! Each successive customer will start off with less and less patience as the day progresses! If your popularity (or star rating) goes all the way down, your shop closes, you go out of business and the game is over.  :(


Here are some quick screens, from the alpha release...  of course, all of this is still IP.




in the above image, we just drew a line connecting a bunch of chocolate donuts, the guy is red though, so that means he's ticked... thankfully getting this many donuts of the type he is asking for will boost his happy meter a little before he leaves... HOPEFULLY enough that he'll turn yellow again :D ... I also could have connected 2 more donuts!  d'oh! ;)


 in this image, the customer is about to eat the bundle of strawberry donuts we just sent his way, and some donuts have JUST finished falling in from the top of the screen.  Also those "fancy" blue donuts at the bottom of the screen are Magic donuts... intrigued? :)

I'll post another update when we hit beta.  For now I have lots of testing to do :D